VR for Residents and Patients at Residential Facilities and Neuro-rehabilitation Centers

SYNCSENSE® is a digital exercise device that transforms boring exercise equipment into meaningful natural experiences, making exercise for residents and patients fun and motivating. The VR solution is an evidence-based tool for municipalities and hospitals used by therapists and caregiving staff nationwide to support care and rehabilitation efforts in a new and smart way. The goal is to promote physical activity and strengthen mental health with a view to reducing institutional and hospital-related complications due to long-term physical inactivity, immobilization and social isolation. We develop solutions for the digital rehabilitation and digital physiotherapy of the future.

The target group includes individuals with physical, psychological disabilities, brain injuries, and other neurological disorders, etc. It is particularly suitable for inactive, unmotivated, isolated, lonely, anxious, depressed, bedridden, and fall-prone residents and patients.

With lifelike virtual adventures in nature, our VR solution breathes new life into boring and underutilized exercise equipment. The VR solution enhances motivation for exercise, improves exercise retention, and can facilitate self-training. We have also seen examples where the VR solution can reduce outwardly aggressive behavior and regulate arousal levels. The effects together contribute to increased exercise joy and quality of life for a very vulnerable and overlooked target group.

The video shows how and why a residential facility and neuro-rehabilitation center gain value from having implemented the VR solution. (Video: Lions Neurocenter, Center for Acquired Brain Injury, Copenhagen Municipality).

The VR-solution offers both active and passive exercise

VR Thera-trainer

Active VR exercise

Takes place in combination with training equipment/sensor, where the primary purpose is to promote physical activity. This is because the VR solution is used to:

Increase motivation for training and mobilization.
Increase motivation for exercise retention.
Make facilitating self-training easier.
Mobirise

Passive VR exercise

Takes place without training equipment/sensor, where the purpose
primarily to promote mental health. This knows
that the VR solution is used as: 

Experience activity or recreation.
Reminiscence activity (stimulating recollection and awakening memories).
Clearance or diversion.
Mindfulness.
Sensory integration.
Arousal regulation.
Calming and dampening of extroverted behavior.

What does the SYNCSENSE® VR solution consist of, and what is VR exercise about?

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SYNCSENSE® is a digital exercise device (also called the VR solution), which transforms boring exercise equipment (such as for balance training, walking function, elliptical trainers, and bikes) into meaningful experiences, making exercise fun and motivating.


A VR solution consists of one VR product, our implementation service, and full support:
  1. One VR headset, motion sensor, and tablet with our license (SYNCSENSE® software/app).
  2. The license includes access to over 100 specially designed VR films featuring unique nature and city walks from Denmark and the rest of the world (a library that is continuously expanded).
  3. Local VR films can be customized with nature and city walks.
  4. Access to a data compliance web module, where the implementation of the VR solution can be continuously monitored based on data reports.
  5. Startup, deployment, and ongoing implementation service (read more HERE).
  6. Full support every day from 8 AM to 5 PM (CET).
It is a complete all-in-one VR solution that does not require internet/WiFi and has a user-friendliness EVERYONE can understand (it is indeed 1-Click-and-Play). The 2-in-1 functionality (active and passive VR training) contributes to the VR solution having many applications and can be used by both therapists and care staff. Together, these features make starting and implementing easy to get started with. We assist and actively participate in the implementation, ensuring your investment quickly creates value."

Read more about our VR solution HERE.
Read more about the upcoming new features 
HERE.
Read more about evidence and research HERE.

Here are some selected partners and reference customers:
 Zealand University Hospital, Nykøbing Falster, Denmark, Medical Department, Department for Joint and Bone Surgery, Emergency Department in collaboration with the Department for Physiotherapy and Occupational Therapy.
 Zealand University Hospital, Slagelse, Denmark, Geriatric Department, Neurological Department in collaboration with the Department for Physiotherapy and Occupational Therapy.
 Odense University Hospital, Denmark, Cardiac Medicine Department in collaboration with the Department for Physiotherapy and Occupational Therapy.
 Copenhagen University Hospital - Bispebjerg and Frederiksberg, Denmark, Geriatric and Palliative Department, Cardiac Medicine Department, Neurological Department in collaboration with the Department for Physiotherapy and Occupational Therapy.
 Copenhagen University Hospital - Amager and Hvidovre, Denmark, Cardiac Medicine Department, Orthopedic Surgery Department, and Palliative Unit in collaboration with the Department for Physiotherapy and Occupational Therapy.
 Copenhagen University Hospital - Bornholm, Denmark, Department for Medical Diseases in collaboration with the Department for Physiotherapy and Occupational Therapy.
 Faxe Municipality, Kildebo, Denmark - Center for Neurorehabilitation.

What our users say about SYNCSENSE®

"I prefer the VR solution from SYNCSENSE because it is incredibly simple and easy to operate. The VR solution motivates the residents for more physical and cognitive exercise and also gives me a tool for effective sensory integration. It can, among other things, dampen outwardly aggressive behavior, regulate arousal levels, and have a positive effect on residents' choice of social activities.

We, therefore, experience that the VR solution contributes to increasing the quality of life and makes many of our residents more self-reliant. We generally see that our bikes are used more with VR - sometimes there is even a queue at the bikes because residents request VR cycling.

In our study, we saw that all 3 residents increased watts, revolutions, and the time they cycled. One resident went from cycling 15 minutes to 30 minutes while another went from cycling 1 km to 8 km. A third resident, a wheelchair user, got the feeling of being able to "walk" again. The potential for this technology is therefore enormous within exercise and neuro-rehabilitation."

Helene Sommer
Occupational Therapist at Rødbo - Residential Facility for Adults with Acquired Brain Injury in Ballerup Municipality

"VR training is much more than just training - it's an experience. The VR experience can help evoke memories in the user and be used as cognitive training. VR helps to increase the quality of life and activity level of the citizens."

Stella Lerberg
Occupational Therapist in Copenhagen Municipality

"It has been really beneficial that we have been able to use the VR headsets in physical training. It has been a fun and stimulating element that has motivated the residents to train. At the same time, we as therapists have been able to watch on a screen, so we can talk about what the resident experiences along the way.

The VR headsets are relatively simple to use and require neither much time nor training, so it is an easy solution, combined with the good results we experience. To get the full benefit out of this new tool, however, it requires that we put VR training into a system, so it becomes a regular part of the services we offer."

Read the full interview

Mette Vilken Bramsfort
Occupational Therapist at Lions Neurocenter - Center for Acquired Brain Injury in Copenhagen Municipality

"About 20 residents have participated in VR training at Lions Kollegiet, and they all express that it is a positive experience.

Even though the solution we have tested is relatively simple, we are quite excited and can see a good effect. We have found a solution that is both easy to use and safe. I hope that at some point we will have the opportunity to expand the VR experiences we can offer the residents, so more elements of interaction or games can be included.

But for now, I hope that others in the Social Administration will also use the current solution. I believe many other residents, other than those with acquired brain injuries, can benefit from the training method and the experience it can provide."

Read the full interview

Cecilie Bisgaard-Nøhr
Special Consultant in Digitalization in Copenhagen Municipality

"The VR solution is very easy to operate. It is designed so accessibly that I figured out how to use the VR headsets when I took them out of the box for the first time – without being able to read the instructions first.

One of our patients with a brain injury, whom we had difficulty motivating to train for more than 7 minutes on the NuStep, trained a total of 17 minutes with the VR headsets on. We had to stop him in the end, so he did not become overtired. The fact that he could virtually follow a tour out in nature and was stimulated by the VR headsets had a good effect.

The VR solution is a new intervention that has the potential to pioneer rehabilitation of brain injuries and other neurological disorders."

Merete Olesen
Physiotherapist at Vejlefjord Rehabilitation

Physical Inactivity Has Negative Consequences for Residents and Patients at Residential and Neuro-Rehabilitation Centers

In Denmark, nearly 700,000 people live with a disability (which corresponds to 21% of the population aged 16-64 years). About 45% of them have a major disability, many of whom receive assistance and treatment from residential and training stays [1]. Each year, approximately 26,000 Danish adults acquire a brain injury, caused by events such as accidents, stroke (blood clots or bleeding in the brain), infections, or cardiac arrest [2].

About 90% of all those admitted with stroke are over 65 years old, and stroke is the third most common cause of death in the world. Approximately one in seven Danes will be affected by a stroke at some point [3].

For the more than 230,000 Danes with acquired or congenital brain injuries, physical and cognitive rehabilitation is typically an important part of the rehabilitation and treatment process [3].

Consequences of brain injury include changes in the physical (balance problems or decreased endurance), activity (fatigue or problems solving tasks), cognitive (concentration or memory difficulties), language (speech or understanding), emotional (sadness or irritation), and/or personality (empathy or sense of situation) aspects [2].

Brain injury is a complicated matter, and no two courses are exactly the same. Therefore, neuro-rehabilitation is typically an individually tailored process based on the citizen's functional level, own wishes, and rehabilitation potential [4].

Neuro-rehabilitation is a targeted and time-limited collaborative process between a person with neurological dysfunction, their relatives, and relevant professionals, aiming for the individual to regain the greatest possible functionality and independence.

The goal of the rehabilitation and treatment process for the citizen is therefore as much recovery of cognitive, mental, physical, and social functions as possible [5].

Research on cognitive impairment and physical activity is constantly evolving. Research is still in the process of specifying whether physical activity directly affects cognitive impairment, whether it affects it indirectly through positive influence on surrounding health factors, or both [6]. However, so far, many studies suggest that physical activity (as a lifestyle parameter) produces effective prevention for cognitive impairment [7].

Intervention studies have been able to demonstrate positive effects for the elderly with existing cognitive impairment, where physical activity has a positive effect on parameters leading to better performance of ADL functions, and other cognitive-directed processes [7].

Studies have so far been able to demonstrate measurable, significant improvements in cognitive functions as a result of periods of regular physical activity, both in older citizens [8] and citizens with cognitive impairment [9, 10]. Positive effects of physical activity on measurable performance include improvement of physical aspects such as balance, cognition, function, behavior, and performance of everyday tasks [11, 12, 13, 14].

References can be found HERE. 

You are always welcome to contact us.

NB: SYNCSENSE® is authorized to operate on the EU, UK, and US markets as a digital exercise device that promotes, motivates, and enhances physical, cognitive, and social activity. However, it is not classified as a medical device and, as such, should not be used for the diagnosis, monitoring, treatment, alleviation of, or compensation for any injury or disability.

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