We constantly strive to engage with researchers and clinicians to stay at the forefront of medical science and technology development.
Pilot implementation (2019) of our software platform (prototype 0.2) in Gentofte Hospital – combining immersive VR technology and pedal systems to motivate and empower inactive elderly in-patients to be more active.
(study population size: Patients N = 48, clinicians N = 15)
Participatory IT project (2019), developing our software platform (prototype 0.1) and exploring the feasibility of our customized VR concept for inactive elderly in-patients at Gentofte Hospital.
(study population size: Patients N = 45, clinicians N = 12)
Ethnography (2018), exploring problems and needs through ethnographic field work at Gentofte Hospital – getting content understanding from patients and clinicians everyday life and work in a hospital.
(study population size: Patients N = 20, clinicians N = 5).
Henriksen, M. B. (2020). IT Innovation in Practice: Methods and Processes in the Startup SYNCSENSE. A learning project based on the agile user-driven design process for product development and implementation of an immersive virtual reality HMD prototype in a hospital. BSc report. Dept. of Computer Science, University of Copenhagen. 103 pp. Supervisors: Finn Kensing.
Nissen, K. J. (2019). Challenges for SME's in Recruiting Representative End-users for User Trials. BSc report. Technical University of Denmark. 24 pp. Supervisors: Henning Boje Andersen & Claus Cramer-Petersen.
Andersen, S. B. & Petersen, S. V. (2019). Virtual Reality as a Healthcare Intervention: From Idea to Minimum Viable Product. A participatory IT project exploring the capabilities of a customized virtual reality concept for elderly hospitalized patients. MSc thesis. Dept. of Computer Science, University of Copenhagen. 165 pp. Supervisors: Finn Kensing & Charlotte Suetta.
Andersen, S. B., Rasmussen, C. K. and Frøkjær, E. (2017). Bringing Content Understanding into Usability Testing in Complex Application Domains — a Case Study in eHealth. Springer International Publishing. Part I. Lecture Notes in Computer Science 10288. pp. 327–341.