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We are combatting age-related inactivity. Through the development of the next generation of virtual reality therapeutics, we strive to prevent inactivity and sensory deprivation.

Currently, we are developing a digital health product that enables caregivers to deliver VR-guided physical and cognitive activity as personalised treatment and prevention which empower patients to take control of their own health. We combine R&D expertise with a human-centered approach to technology design.

Our mission is to develop digital health products that bring research, care, and technology together with the ultimate goal of helping the elderly live longer and better lives.


Our world’s population is aging at a rapid pace. By 2030, for the first time in recorded history, the old will begin to outnumber the young. This demographic shift poses significant social, economic, and health challenges with consequences that grow the burden of age- and inactivity-related diseases. Physical inactivity is a significant problem as it is known to accelerate the onset and development of sarcopenia and age-related diseases. Diverse studies show that elderly hospitalized patients spend less than 6% of the day being active while most of the time is spend lying in bed, inactive. Restricted physical activity and immobilization leads to reduced muscle mass and strength, functional decline, new disability in activities of daily living as well as an increased risk of medical complications. Low mobility during hospitalization is associated with long-term care in nursing homes, readmissions, and even death.

The problem is a paradox while solutions are here, but they are not used. The elderly finds existing analog exercise equipment tedious and boring while caregivers lack tools, knowledge, and time to promote motivating physical activity. We solve this problem by developing virtual reality therapeutics consisting of a VR-based exergaming platform and a connected intelligent sensor, placed on exercise equipment. As demonstrated in our studies, this add-on device stimulates patients to be more physically and cognitively active while hospitalized or institutionalized in a patient room. We revitalize existing exercise equipment by making it fun and highly motivational.  We aim to improve patient outcomes and reduce costs for the needs of care and rehabilitation.


“MoVR makes rehabilitation faster in a smart way, it combines physical and cognitive activity in one exercise”

“MoVR has made me more efficient, it makes this boring exercise equipment more motivating and fun for the patient”

"I think it's really smart that you can get patients to think that they are walking when they are actually cycling. This may be a factor in motivating them to exercise and get them home earlier"

“These goggles made it funner to exercise than my regular scheduled rehabilitation, and I was suprised by the pain relief”


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